head	1.1;
branch	1.1.1;
access;
symbols
	DangunClone:1.1.1.1
	start:1.1.1.1
	mirr:1.1.1;
locks; strict;
comment	@# @;


1.1
date	2005.04.14.11.01.20;	author mirr;	state Exp;
branches
	1.1.1.1;
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1.1.1.1
date	2005.04.14.11.01.20;	author mirr;	state Exp;
branches;
next	;


desc
@@



1.1
log
@Initial revision
@
text
@* This file is autogenerated by OasisOLC (CEdit).
* Please note the following information about this file's format.
*
* - If variable is a yes/no or true/false based variable, use 1's and 0's
*   where YES or TRUE = 1 and NO or FALSE = 0.
* - Variable names in this file are case-insensitive.  Variable values
*   are not case-insensitive.
* -----------------------------------------------------------------------
* Lines starting with * are comments, and are not parsed.
* -----------------------------------------------------------------------

* [ Game Play Options ]
* Is player killing allowed on the mud?
pk_allowed = 0

* Is player thieving allowed on the mud?
pt_allowed = 0

* What is the minimum level a player can shout/gossip/etc?
level_can_shout = 1

* How many movement points does shouting cost the player?
holler_move_cost = 20

* How many players can fit in a tunnel?
tunnel_size = 2

* Maximum experience gainable per kill?
max_exp_gain = 100000

* Maximum experience loseable per death?
max_exp_loss = 500000

* Number of tics before NPC corpses decompose.
max_npc_corpse_time = 5

* Number of tics before PC corpses decompose.
max_pc_corpse_time = 10

* Number of tics before a PC is sent to the void.
idle_void = 8

* Number of tics before a PC is autorented.
idle_rent_time = 48

* Level and above of players whom are immune to idle penalties.
idle_max_level = 32

* Should the items in death traps be junked automatically?
dts_are_dumps = 1

* When an immortal loads an object, should it load into their inventory?
load_into_inventory = 1

* Should PC's be able to track through hidden or closed doors?
track_through_doors = 1

* Should players who reach enough exp automatically level to immortal?
immort_level_ok = 0

* Stack mobiles when showing contents of rooms?
stack_mobs = 1

* Stack objects when showing contents of rooms?
stack_objs = 1

* Allow aggressive mobs to attack other mobs?
mob_fighting = 1

* Should closed doors be shown on autoexit / exit?
disp_closed_doors = 0

* Should players be able to reroll stats at creation?
reroll_stats = 0

* Should compression be used if the client supports it?
compression = 0 

* Should spoken languages be used?
enable_languages = 1

* Should all items be treated as unique?
all_items_unique = 1

* Text sent to players when OK is all that is needed.
ok = Okay.


* Text sent to players when noone is available.
noperson = No-one by that name here.


* Text sent to players when an effect fails.
noeffect = Nothing seems to happen.




* [ Rent/Crashsave Options ]
* Should the MUD allow you to 'rent' for free?  (i.e. if you just quit,
* your objects are saved at no cost, as in Merc-type MUDs.)
free_rent = 1

* Maximum number of items players are allowed to rent.
max_obj_save = 30

* Should the game automatically save people?
auto_save = 1

* If auto_save = 1, how often (in minutes) should the game save people's objects?
autosave_time = 5

* Lifetime of crashfiles and force-rent (idlesave) files in days.
crash_file_timeout = 10

* Lifetime of normal rent files in days.
rent_file_timeout = 30




* [ Room Numbers ]
* The virtual number of the room that mortals should enter at.
mortal_start_room = 301

* The virtual number of the room that immorts should enter at.
immort_start_room = 100

* The virtual number of the room that frozen people should enter at.
frozen_start_room = 50090

* The virtual numbers of the donation rooms.  Note: Add donation rooms
* sequentially (1 & 2 before 3). If you don't, you might not be able to
* donate. Use -1 for 'no such room'.
donation_room_1 = 30761
donation_room_2 = -1
donation_room_3 = -1




* [ Game Operation Options ]
* This is the default port on which the game should run if no port is
* given on the command-line.  NOTE WELL: If you're using the
* 'autorun' script, the port number there will override this setting.
* Change the PORT= line in autorun instead of (or in addition to)
* changing this.
DFLT_PORT = 5001

* default directory to use as data directory.
DFLT_DIR = lib

* Maximum number of players allowed before game starts to turn people away.
max_playing = 300

* Maximum size of bug, typo, and idea files in bytes (to prevent bombing).
max_filesize = 50000

* Maximum number of password attempts before disconnection.
max_bad_pws = 3

* Is the site ok for everyone except those that are banned?
siteok_everyone = 1

* If you want to use the original social file format
* and disable Aedit, set to 0, otherwise, 1.
use_new_socials = 1

* If the nameserver is fast, set to 0, otherwise, 1.
nameserver_is_slow = 0

* Should OLC autosave to disk (1) or save internally (0).
auto_save_olc = 1

* The entrance/exit menu.
*MENU = 

* @@GWelcome to @@YCircleMUD!@@n
* @@B0@@W) @@CExit from @@YCircleMUD.@@n
* @@B1@@W) @@CEnter the game.@@n
* @@B2@@W) @@CEnter description.@@n
* @@B3@@W) @@CRead the background story.@@n
* @@B4@@W) @@CChange password.@@n
* @@B5@@W) @@CDelete this character.@@n

*   @@WMake your choice: @@n~

* The welcome message.
WELC_MESSG = 

   Welcome to land of Dangun!

  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   ѱ Ŭ ӵ, ܱ  Ű ȯմϴ.   
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



~

* NEWBIE start message.
START_MESSG = 


  +-----------------------------------------------+
  |  ͸  ϼ̱.            |
  | ܱǶ  ڼ ˾ ñ ٶϴ.|
  +-----(*)-----------------------------(*)-------+
         |                               |
       ^^^^^                           ^^^^^


~




* [ Autowiz Options ]
* Should the game automatically create a new wizlist/immlist every time
* someone immorts, or is promoted to a higher (or lower) god level?
use_autowiz = 1

* If yes, what is the lowest level which should be on the wizlist?
min_wizlist_lev = 24

@


1.1.1.1
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@Land of Dangun Clone
@
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